Friday 4 January 2008

Friday Night Link Madness 4

Not done one of these in the past few weeks.... let me know what other categories you would like to see.

This week... Character Sheets

Art? Untility? Breathing life into your PC's? or just a hint sheet with a few numbers??

http://www.mad-irishman.net/
Some very nice custom sheets, covering a very diverse selection of games.... Boot Hill.. anyone still play that??

http://www.emass-web.com/
A small selection of custom sheets, mainly D20 but quite nice

http://rpgsheets.com/
Pretty much every system is covered to some degree, both official and custom made sheets

Tuesday 1 January 2008

Plug-Ins

Introduction to a new plug in series and the first book in the range.....


Welcome to the first in a series of plug-in tool kits for roleplaying games. The idea behind these plug-in's is that they can be used in any gaming system and they are simple to use and incorporate. These plug-in tool kits are intended to add story elements to any game that give player characters a reason for existance. They provide the reasoning as to why a person should head off on adventures and what they aim to achive in the long run.
Exodus is the first plug-in tool in the series and lays out some basic principles and conventions for the rest of the series.
Exodus defines an event that compels the characters to adventure. These events may be man made, natural or magical depending on the system that is being used and the scope of the campaign that is being played.

Wednesday 19 December 2007

Another post from me today, I have recently joined a roleplaying group which is quite good, have our ups and downs, but mainly its cool, but i work shifts! which excludes me from a lot of the games, roughly half!!
And to top that all off i am supposed to be running a game on sundays, which i thoroughly enjoy but the shifts interfere with that also! but come the new year i will be trying to fit shifts and holiday time around playing dates! so there is hope yet!!!
Right , A few weeks ago I, along with another player were asked if we would like to come up with some interesting ideas for rpg settings, pubs, safehouses, and the like!

well i see this as my opportunity to let loose! already have some patrons drawn up and names of pubs, plans and more and more ideas popping into my head by the minute! but i have a problem! i need somehow to be able to draw! i can use a pencil about as good as my girlfriend is at driving!! so i need ideas!! help!

Friday 7 December 2007

Friday Night Link Madness 3

This week.....art.

http://www.epilogue.net/index.php
online community devoted to fantasy and sci-fi artwork

http://www.deviantart.com/
another community for artists to show off

http://forum.rpg.net/forumdisplay.php?f=12
rpg.nets artist and writers forum, plenty of people posting links so you can check out their work

Saturday 1 December 2007

Systems

So its been a while since my last post, but I thought I would discuss something that i'm struggling with now.... rpg systems, build or re-use?

One of my previous posts was regarding OGL systems such as D20 OGL and such like.
At the moment im working on the system for Skyfell and its just spiraling out of control everytime I touch it. When you design your own system you try to make 3 things happen:
  1. Make it a fair system - don't weight it too much towards the GM or the players
  2. Make it interesting - nothing worse than a system that people don't get or find clumsy
  3. Make it work - The system has to cover anything that might be required of it... and thats a lot!
After that you need to make sure that its tested and that its useable in play, otherwise you may have just wasted a lot of time and a lot of paper.
With all this to consider, OGL systems seem much more attractive, all the basics have been covered by the people who wrote it originally, and that is a heck of a bonus.

Sunday 25 November 2007

Musings

Ok, so as a player in ravenpolars marvel game, i am enjoying it a lot, considering this is my first experience of playing a game without dice.

a momentary lapse of play led myself to a rather rash decision in the previous game which i believe took away some of the spirit of the game, i do of course fully apologise for said actions and will of course try and make sure that my play is better at all times!!

right that out of the way, i am running a game which i think is going well, and im enjoying running, but im not sure how to keep my players interested! im new to the gm scene so please any ideas please henceforth and throw them at me!!