Tuesday 1 January 2008

Plug-Ins

Introduction to a new plug in series and the first book in the range.....


Welcome to the first in a series of plug-in tool kits for roleplaying games. The idea behind these plug-in's is that they can be used in any gaming system and they are simple to use and incorporate. These plug-in tool kits are intended to add story elements to any game that give player characters a reason for existance. They provide the reasoning as to why a person should head off on adventures and what they aim to achive in the long run.
Exodus is the first plug-in tool in the series and lays out some basic principles and conventions for the rest of the series.
Exodus defines an event that compels the characters to adventure. These events may be man made, natural or magical depending on the system that is being used and the scope of the campaign that is being played.

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