Wednesday 19 December 2007

Another post from me today, I have recently joined a roleplaying group which is quite good, have our ups and downs, but mainly its cool, but i work shifts! which excludes me from a lot of the games, roughly half!!
And to top that all off i am supposed to be running a game on sundays, which i thoroughly enjoy but the shifts interfere with that also! but come the new year i will be trying to fit shifts and holiday time around playing dates! so there is hope yet!!!
Right , A few weeks ago I, along with another player were asked if we would like to come up with some interesting ideas for rpg settings, pubs, safehouses, and the like!

well i see this as my opportunity to let loose! already have some patrons drawn up and names of pubs, plans and more and more ideas popping into my head by the minute! but i have a problem! i need somehow to be able to draw! i can use a pencil about as good as my girlfriend is at driving!! so i need ideas!! help!

Friday 7 December 2007

Friday Night Link Madness 3

This week.....art.

http://www.epilogue.net/index.php
online community devoted to fantasy and sci-fi artwork

http://www.deviantart.com/
another community for artists to show off

http://forum.rpg.net/forumdisplay.php?f=12
rpg.nets artist and writers forum, plenty of people posting links so you can check out their work

Saturday 1 December 2007

Systems

So its been a while since my last post, but I thought I would discuss something that i'm struggling with now.... rpg systems, build or re-use?

One of my previous posts was regarding OGL systems such as D20 OGL and such like.
At the moment im working on the system for Skyfell and its just spiraling out of control everytime I touch it. When you design your own system you try to make 3 things happen:
  1. Make it a fair system - don't weight it too much towards the GM or the players
  2. Make it interesting - nothing worse than a system that people don't get or find clumsy
  3. Make it work - The system has to cover anything that might be required of it... and thats a lot!
After that you need to make sure that its tested and that its useable in play, otherwise you may have just wasted a lot of time and a lot of paper.
With all this to consider, OGL systems seem much more attractive, all the basics have been covered by the people who wrote it originally, and that is a heck of a bonus.