Saturday 1 December 2007

Systems

So its been a while since my last post, but I thought I would discuss something that i'm struggling with now.... rpg systems, build or re-use?

One of my previous posts was regarding OGL systems such as D20 OGL and such like.
At the moment im working on the system for Skyfell and its just spiraling out of control everytime I touch it. When you design your own system you try to make 3 things happen:
  1. Make it a fair system - don't weight it too much towards the GM or the players
  2. Make it interesting - nothing worse than a system that people don't get or find clumsy
  3. Make it work - The system has to cover anything that might be required of it... and thats a lot!
After that you need to make sure that its tested and that its useable in play, otherwise you may have just wasted a lot of time and a lot of paper.
With all this to consider, OGL systems seem much more attractive, all the basics have been covered by the people who wrote it originally, and that is a heck of a bonus.

2 comments:

Major Tom said...

Build.

The OGL D20 system blows. It has too many faults and is too generic. A system should enhance the feel of the game, not simply provide a framework. Compare the old WEG Star Wars to the new D20 Star Wars. WEG's system actualy feels like you are part of a huge action adventure, D20 feels like D&D with Lightsabers.

RavenPolar said...

I agree with you that the system is too generic and has many faults but that it blows is a bit much.
It was teh first system to go OGL and they pushed it too much to try and cover every genre. If you want to do that, use something like GURPS which is designed for all genres. Square peg... round hole and all that....